Tag Archives: Cross platform

Cross-Platform Scripted Inputs

via Cross-Platform Scripted Inputs | Splunk Blogs.

Building an app and making sure that it is environment agnostic can be a bit challenging. One challenge that I come across  over and over is how to make it work cross-platform… whether Splunk is installed on Windows, MacOS or *nix environments.

A good illustration of that challenge is when you use a “Scripted Input” in your app. Scripted Inputs are one of the many ways you can use Splunk to run scripts to collect data from 3rd party interfaces such as REST. Referencing that script in a Windows environment is different than the way you would do it in a MacOS environment.

Let’s take the example of the following scripted input stanza:


via Building a Cross Platform App | 1E Blogs.

Cross-Platform apps are increasingly popular – and for good reason. Their appeal is that they run identically on more than one platform – Windows, Android, iOS – allowing you to create an app using a single development process and push it out to user of any device immediately.

It’s plain to see why companies should be interested in cross-platform apps – in the era of digital disruption they need not only to get as close as possible to their customers but to do so before their competitors get there first. They can even be useful internally – for companies that want to empower employees to bring their own devices. And cross platform apps allow you to do just that – by providing functionality people can use regardless of their preferred device.

Enabling QR codes in Internet Explorer, or a story of a cross-platform memory disclosure

via Project Zero: Enabling QR codes in Internet Explorer, or a story of a cross-platform memory disclosure.

In the previous series of posts (parts #1 #2 #3 #4), we discussed the exploitation process of a serious “blend” vulnerability (CVE-2015-0093 / CVE-2015-3052), which was special in that it provided the attacker with an extremely powerful primitive (arbitrary out-of-bounds stack operations) allowing a fully reliable arbitrary remote code execution, and affected both a client-side application – Adobe Reader – and the Microsoft Windows kernel. While that bug was definitely the most severe and technically challenging issue discovered during my Type 1 / OpenType Charstring research conducted several months ago, it was not the only one affecting multiple platforms and certainly not the only interesting one.

Playing Sound in Xamarin.Forms

via Rnd() Thoughts: Playing Sound in Xamarin.Forms.

Xamarin.Forms does not have built-in way of playing sound, but it is easy to implement this using platform specific code on Android and iOS. This blog post describes how to build a project that implements a sound playing service with Xamarin.Forms.
We’ll begin this walkthrough with a new project in Xamarin Studio using the Cross-Platform App – Blank Xamarin.Forms App template as a starting point.

Implementing Cross-Platform HTTP Client in the PCL to consume your ASP.Net Web API backend on Azure

via Implementing a cross platform HTTP Client in the PCL to consume your ASP.Net Web API backend on Azure – Mark’s Blog

When working with a mobile app you will often work with a backend, which if you are working with C# might very probably be a Web API backend. In this blog we will look at how we can consume and write to a Web API Controller that we can host on Azure. Why Azure? Because it is the easiest way of hosting a web service straight out of Visual Studio and if you happen to have a MSDN subscription you can do this all for free. For the client we will be using a Windows 10 Universal App which allows us to write a client for Desktop, Tablet and Phone.

The app we will be building will add the capability to read a list of people from a service and add a person to the existing. So we will see how we can read and write to a HTTP service.

NativeScript Quick Start

via NativeScript Quick Start.

Welcome to the NativeScript quick-start guide. In this guided tutorial you’ll use NativeScript, a cross-platform JavaScript framework for building native mobile apps, to build an iOS and Android app from scratch.

Note: If you’d prefer a video introduction to NativeScript, check out our getting started guide on YouTube.

Part 2: Building your first end-to-end Cross-Platform app

via Building your first end-to-end Cross Platform app – Part 2 – Windows Universal App.

Hello and Welcome again to the second part of the series. In the Part 1, Building your first end-to-end Cross Platform app , we have learned the building the Core  Till now we have created Weather.Common, from a blank Visual Studio 2015 solution. Now ,we will be creating windows 10 universal app which can run on phone, tablets and desktop, so let’s begin.