Tag Archives: Game Development

2D iOS & tvOS Games by Tutorials Now Available!


2D iOS & tvOS Games by Tutorials Now Available!
// Ray Wenderlich

Note from Ray: Happy Wednesday – it’s book release day during the iOS 9 Feast!

Today we are happy to release our brand new book 2D iOS & tvOS Games by Tutorials.

In this book, you will learn how to make iOS and tvOS games in Swift using Apple’s built-in 2D game framework: Sprite Kit. Through a series of mini-games and challenges, you will go from beginner to advanced and learn everything you need to make your own game.

Keep reading to learn more about the history of the book, what’s inside, and how you can get your copy!

History of This Book

2D iOS and tvOS Games by Tutorials Now Available!

Video: C++ and Marmalade Developing Games for Windows and Windows Phone


IndieCade® Festival 2015: International Festival of Independent Games


via IndieCade Festival 2015 | IndieCade – International Festival of Independent Games.

The IndieCade Festival is the biggest event dedicated to celebrating independent games in the nation. This premiere event is held each October in the Los Angeles area and is open to the industry and to the public.

This year’s event takes place October 22-25, 2015 and includes a professional conference track, business networking, social activities, tournaments and entertainment, as well as fun programs for the entire family.

IndieCade Festival offers a unique opportunity to play and preview over 150 of the latest innovative indie games of all types and from around the world and meet both the creators of the newest games, as well as legends from across the industry.

Building a Dodger Game Clone in Unity


via Building a Dodger Game Clone in Unity.

In this tutorial, we’ll be building a simple Dodger game in Unity. To see and play the final result, go here.

Dodger is a small, simplistic game that doesn’t take much logic to program and can be customized almost endlessly. Dodger only has a few key elements of Gameplay:

  1. Player Input
  2. Player/Enemy Bounds
  3. Random Location Generation
  4. Collision
  5. Lose Condition

Using these five elements we will create a simple Dodger clone. This tutorial assumes you have installed Unity.

Part 3: An Introduction to GameplayKit


via An Introduction to GameplayKit: Part 3 – Tuts+ Code Tutorial.

This is the third part of An Introduction to GameplayKit. If you haven’t yet gone through the first part and the second part, then I recommend reading those tutorials first before continuing with this one.

Part 1: An Introduction to GameplayKit


via An Introduction to GameplayKit: Part 1 – Tuts+ Code Tutorial.

Alongside all of the new features and frameworks in iOS 9 and OS X El Capitan, with this year’s releases Apple also created an entirely new framework catered to game developers, GameplayKit. With existing graphics APIs (SpriteKit, SceneKit, and Metal) making it easy to create great looking games on iOS and OS X, Apple has now released GameplayKit to make it easy to create games that play well. This new framework contains many classes and functionalities that can be used to easily add complex logic to your games.

In this first tutorial, I will teach you about two major aspects of the GameplayKt framework:

  • entities and components
  • state machines

Part 2: An Introduction to GameplayKit


via An Introduction to GameplayKit: Part 2 – Tuts+ Code Tutorial.

This is the second part of An Introduction to GameplayKit. If you haven’t yet gone through the first part, then I recommend reading that tutorial first before continuing with this one.