Tag Archives: Garbage-Collector

High-Performance, Garbage-Collector-Friendly Code


via High-Performance, Garbage-Collector-Friendly Code – Build New Games.

If you want your game to run at 60 frames per second, 16 milliseconds is all you have to get everything done: moving bullets around, creating new entities, drawing sprites, checking collisions, tracking and changing states, handling input and playing sound. Whatever happens regularly in the main game cycle needs to operate as efficiently as possible. Even at a lower-performing frame rate of 30 per second, you’ll still only have 32 milliseconds to get everything done. Speed and efficiency are important, and that importance increases over time as you add more things to your game.