Tag Archives: HTML

Part 1: Business Application using HTML5, ASP.NET MVC, Web API and KnockoutJS

Business Application using HTML5, ASP.NET MVC, Web API and Knockout.js – Part 1
// ASP.NET Community Spotlight

Mahesh Sabnis begins a series on building a line of business application using ASP.NET MVC 5, Web API and Knockout. This first post focuses on authentication and identity.

How to Create Your Own Browser with JavaScript Using EdgeHTML

How to Create Your Own Browser with JavaScript Using EdgeHTML
// SitePoint

This article is part of a web development series from Microsoft. Thank you for supporting the partners who make SitePoint possible.

Over the past several months, we have made numerous improvements to the Microsoft Edge rendering engine (Microsoft EdgeHTML), focusing on interoperability with modern browsers and compliance with new and emerging standards. In addition to powering Microsoft Edge, EdgeHTML is also available for all Universal Windows Platform (UWP) apps via the WebView control. In this tutorial, I’d like to demonstrate how the WebView control can be used to create your own browser in Windows 10. If you’re on Mac, you can always try one of our virtual machines or duel-boot install an Insider build too.

Using standard web technology including JavaScript, HTML, and CSS we created a sample UWP application which hosts the WebView and provides basic functionality such as navigation and favorites. These same techniques can be used in any UWP application to seamlessly integrate web content.

Sample UWP application

Video: Rendering HTML via WebGL

In the recent time Web development community had a big discussion on “DOM is slow” topic. This thesis is truthful. DOM is a quite complex model which starts a ripple of events or chain reaction over document on every modification. HTML GL solves “the slow DOM problem” by creating WebGL representations of DOM elements and hiding actual DOM after. This speeds up HTML/CSS animations and transformations by using 3D hardware acceleration and allows to apply OpenGL effects as modern 3D games have.

In this talk:

– The “Slow DOM problem”;
– Solutions possible
– DOM optimization vs alternative rendering approaches(React-canvas, Netflix methodology);
– Seeking for an ideal solution;
– Rendering content via WebGL using HTML GL
– Limitations, recommendations
– Where to go further?

Part 3: Making a Real Time Multiplayer Online Game in NodeJS

Making a Real Time Multiplayer Online Game in NodeJS (Part 3)
// Wakeskater Studio Indie Game Development

In post 1 and post 2 of this series, I introduced and talked through the server side code for a project I’m working on called QuadPong: a real time game made in NodeJS for the purpose of practicing server side programming and synchronization. You can view the source code on my GitHub.

Now we’re going to go over the client side and talk about the code and libraries used to talk to the server and generate our client side rendering of the game. I’ll cover in this post:

  • index.html & main.css – the HTML page the game is on and the CSS used
  • socket_handler.js – the client side socket layer which handles talking to the server
  • keypress.js & canvas_helper.js – two open source libraries/sections of code I used and why I picked them
  • game.js – the main logic of the game

Introduction to AngularJS HTML enhanced for web apps!

Introduction to Angularjs HTML enhanced for web apps!
// Kogonuso


Sending Email With HTML Template

Sending Email With HTML Template
// C-Sharpcorner Latest Articles

In this article you will learn how to send an email with HTML Template.

Customising Cross-Browser Range Inputs with CSS and JavaScript

Customising Cross-Browser Range Inputs with CSS and JavaScript
// CSS-Tricks

The following is a guest post by Steven Estrella. Steven shared with me a technique for creating customized range inputs by writing a little JavaScript atop some of the techniques explored here by Daniel Stern and others. I invited Steven to explain his approach.

Last year, Daniel Stern wrote a very useful article to demonstrate cross-browser styling of the HTML5 range input using nothing more than CSS and HTML. He even created a handy tool called range.css for generating the CSS. Sometimes, however, our designs may need to go beyond what is possible with CSS alone.

In the example below I wanted to experiment with what’s currently possible when manipulating a range input with JavaScript:

See the Pen 17140bb5973a773b82e2d5fd1d5bcd00 by CSS-Tricks (@css-tricks) on CodePen.

Notice how the track fills with a gradient as you drag the thumb? Also, the thumb uses an image as its background, rotates whilst you drag, and displays the value as text. And of course there is the not-so-small-matter of allowing for both horizontal or vertical slider orientations and preserving inputs from the keyboard too. We’ll go into further detail on that soon. Ultimately, this tutorial will walk you through the code and concepts to add this type of control over the appearance and functionality of HTML5 range inputs.

Marking things up

To get started, we’ll make the standard range input invisible to the user, place it on top of our own styled divs, and then wire them all together with a few lines of JavaScript. The user will then drag the invisible range input thumb, which will fire event listeners that call a function and transmit the range input value. Consequently, this will trigger changes to the appearance of the styled divs.

OK, so let’s start with the markup first:

<table class="slider2column"> <tr> <td>

<input class=”slider” id=”slider1″ type=”range” min=”0″ max=”100″ value=”0″ /> </div> </td> </tr> </table>

  • The outer .slidershell div exists to provide a positioning context for the divs it contains.
  • .sliderfill should create a gradient that changes the appearance as the user drags the thumb.
  • .slidertrack will display a styled border on top of the .sliderfill.
  • .sliderthumb makes the 90’s-style beveled square image that looks like marble.
  • .slidervalue styles the current value of the slider input.

Finally, the <input type="range"> is added last so that it rests on top of those other elements.

In our example we’ll need to have three of these td elements, with each input having an id attribute with a different number at the end. This will allow us to present multiple sliders in both orientations on the same page. At the moment our input will look like this:

See the Pen a823e1cf9e505f812f01fe9d6016e441 by CSS-Tricks (@css-tricks) on CodePen.

Next, we can add an inline event listener to call a JavaScript function when the slider has an input or registers a change in the value. The function should take three parameters: the value of the slider, the number of the slider, and a boolean value of true if the slider should be vertical. We’ll call this function showValue():

<input class="slider" id="slider1" type="range" min="0" max="100" value="0" oninput="showValue(value, 1, false);" onchange="showValue(value, 1, false);" />

Now we have to strip away the default appearance of the range input with some CSS that effectively acts as a reset. We can do this by first adapting the ideas presented by Daniel Stern, but then focus our efforts on making all the default elements of the range input appear transparent.

/* First we have to make transparent all the default elements of the range input. We use color:transparent to eliminate the default tick marks in IE. */ input[type=range]::-ms-track { width: 100%; height: 100%; -webkit-appearance: none; margin: 0px; padding: 0px; border: 0 none; background: transparent; color: transparent; overflow: visible; } input[type=range]::-moz-range-track { width: 100%; height: 100%; -moz-appearance: none; margin: 0px; padding: 0px; border: 0 none; background: transparent; color: transparent; overflow: visible; } input[type=range] { width: 100%; height: 100%; -webkit-appearance: none; margin: 0px; padding: 0px; border: 0 none; background: transparent; color: transparent; overflow: visible; } input[type=range]:focus::-webkit-slider-runnable-track { background: transparent; border: transparent; } input[type=range]:focus { outline: none; } /* Make the thumbs the same size as your custom sliderthumb. They will not be visible but they will be draggable. */ input[type=range]::-ms-thumb { width: 40px; height: 40px; border-radius: 0px; border: 0 none; background: transparent; } input[type=range]::-moz-range-thumb { width: 40px; height: 40px; border-radius: 0px; border: 0 none; background: transparent; } input[type=range]::-webkit-slider-thumb { width: 40px; height: 40px; border-radius: 0px; border: 0 none; background: transparent; -webkit-appearance: none; } /* Eliminate the default appearance and tooltip behaviour that is peculiar to IE and Edge. */ input[type=range]::-ms-fill-lower { background: transparent; border: 0 none; } input[type=range]::-ms-fill-upper { background: transparent; border: 0 none; } input[type=range]::-ms-tooltip { display: none; }

At this point, if you reload your example, you’ll find that the default range elements will now be hidden. Notice also that the width and height are set to 100% of its containing element (the .slidershell class in our example). However, the CSS for the thumb pseudo-elements requires us to enter a specific width and height in pixels. These dimensions should match the size of whatever image you plan to use for the thumb because we must ensure that the draggable area of the invisible range input matches the size of the visible thumb image.

Next, we can choose an image to use for the draggable thumb. I selected an old 90s-style library image of a green marble beveled square:

Following this, we can style our customized range input to look however we’d like:

/* The .slider and .slidervertical classes are for the range inputs. Set the z-index high so its on top. */ .slider, .slidervertical { position: absolute; left: 0; top: 0; overflow: visible; z-index: 100; } /* slidershell exists only to provide a positioning context for the range input and other elements.*/ .slidershell { border: 0 none; position: relative; left: 0; top: 0; overflow: visible; } /* .slidertrack is the visible track on which the user drags the thumb button. */ .slidertrack { border: 2px outset #666; border-radius: 4px; position: absolute; } /* .sliderfill adds color (or a gradient as seen here) to the track as the user drags the thumb. */ .sliderfill { border: 2px solid #00767f; border-radius: 4px; position: absolute; opacity: 0.2; pointer-events: none; background: #00767f; background: linear-gradient(90deg, #005555, #006699); } /* .sliderthumb can be any css you like including an image. The dimensions must match those found in the rule for input[type=range]::-webkit-slider-thumb. */ .sliderthumb { width: 40px; height: 40px; background-image: url('thumb.png'); background-size: 40px 40px; background-position: 0px 0px; background-repeat: no-repeat; background-color: transparent; position: absolute; left: 0; top: 0; border: 0 none; padding: 0; margin: 0; text-align: center; pointer-events: none; } /* .slidervalue can be styled as you see fit */ .slidervalue { width: 40px; height: 40px; line-height: 40px; color: #fff; font-family: sans-serif; font-size: 18px; position: absolute; left: 0; top: 0; border: 0 none; padding: 0; margin: 0; text-align: center; pointer-events: none; }

Finally, we can tie everything together with JavaScript. The showValue function receives a parameter representing the value chosen in the range element and a second parameter representing the slider number. The third parameter is a boolean to indicate vertical orientation if true. We can have as many sliders as we want on one page, all we need to do is give them each a serialized id (#sliderthumb1, #sliderthumb2, etc.). Then, with some simple math, we can use the value to locate and rotate the thumb, display the value as text, and fill the track with color as the user drags the thumb. A series of inline if structures allows us to support vertical orientation when requested. I also included a setValue() function you can use to set the values of your sliders when the page loads.

/* We need to change slider appearance oninput and onchange */ function showValue(val,slidernum,vertical) { /* setup variables for the elements of our slider */ var thumb = document.getElementById("sliderthumb" + slidernum); var shell = document.getElementById("slidershell" + slidernum); var track = document.getElementById("slidertrack" + slidernum); var fill = document.getElementById("sliderfill" + slidernum); var rangevalue = document.getElementById("slidervalue" + slidernum); var slider = document.getElementById("slider" + slidernum); var pc = val/(slider.max - slider.min); /* the percentage slider value */ var thumbsize = 40; /* must match the thumb size in your css */ var bigval = 250; /* widest or tallest value depending on orientation */ var smallval = 40; /* narrowest or shortest value depending on orientation */ var tracksize = bigval - thumbsize; var fillsize = 16; var filloffset = 10; var bordersize = 2; var loc = vertical ? (1 - pc) * tracksize : pc * tracksize; var degrees = 360 * pc; var rotation = "rotate(" + degrees + "deg)"; rangevalue.innerHTML = val; thumb.style.webkitTransform = rotation; thumb.style.MozTransform = rotation; thumb.style.msTransform = rotation; fill.style.opacity = pc + 0.2 > 1 ? 1 : pc + 0.2; rangevalue.style.top = (vertical ? loc : 0) + "px"; rangevalue.style.left = (vertical ? 0 : loc) + "px"; thumb.style.top = (vertical ? loc : 0) + "px"; thumb.style.left = (vertical ? 0 : loc) + "px"; fill.style.top = (vertical ? loc + (thumbsize/2) : filloffset + bordersize) + "px"; fill.style.left = (vertical ? filloffset + bordersize : 0) + "px"; fill.style.width = (vertical ? fillsize : loc + (thumbsize/2)) + "px"; fill.style.height = (vertical ? bigval - filloffset - fillsize - loc : fillsize) + "px"; shell.style.height = (vertical ? bigval : smallval) + "px"; shell.style.width = (vertical ? smallval : bigval) + "px"; track.style.height = (vertical ? bigval - 4 : fillsize) + "px"; /* adjust for border */ track.style.width = (vertical ? fillsize : bigval - 4) + "px"; /* adjust for border */ track.style.left = (vertical ? filloffset + bordersize : 0) + "px"; track.style.top = (vertical ? 0 : filloffset + bordersize) + "px"; } /* we often need a function to set the slider values on page load */ function setValue(val,num,vertical) { document.getElementById("slider"+num).value = val; showValue(val,num,vertical); }

Making vertical inputs

To make those vertical inputs we mentioned earlier we can set the third parameter of the showValue() function to true and add orient="vertical" to the input itself, like so:


<input class=”slidervertical” id=”slider3″ type=”range” min=”0″ max=”100″ value=”0″ oninput=”showValue(value,3,true);” onchange=”showValue(value,3,true);” orient=”vertical” /> </div> </td>

The orient="vertical" attribute is only supported by Firefox, so to fix this we’ll need to update our CSS:

/* we need a separate rule for when the range input is to be vertical */ input[type=range].slidervertical { -webkit-appearance: slider-vertical; writing-mode: bt-lr; /* IE */ opacity:0.01; /* needed to hide the default slider-vertical appearance */ }

Because we have to use -webkit-appearance: slider-vertical, we have to set the opacity to 0.01 here to keep the vertical slider invisible. And here’s what that additional markup and CSS will look like:

See the Pen 840d5006ed127be58f30e1891b4698af by CSS-Tricks (@css-tricks) on CodePen.

Wrapping up

For the longest time styling inputs was beyond challenging. But now, with a little CSS and JavaScript, we can fix these problems in all modern browsers without the heroic efforts required in the past.

More information