Tag Archives: R Technology

R: Snakes and ladders markov chain

via R: Snakes and ladders markov chain at Mark Needham.

A few days ago I read a really cool blog post explaining how Markov chains can be used to model the possible state transitions in a game of snakes and ladders, a use of Markov chains I hadn’t even thought of!

While the example is very helpful for understanding the concept, my understanding of the code is that it works off the assumption that any roll of the dice that puts you on a score > 100 is a winning roll.

In the version of the game that I know you have to land exactly on 100 to win. e.g if you’re on square 98 and roll a 6 you would go forward 2 spaces to 100 and then bounce back 4 spaces to 96.