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LinkedIn Profile: https://in.linkedin.com/in/vidhyalakshmi-krishnamoorthy-b150a48a
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via The Beginner’s Guide to Networking in Swift with Alamofire.
Networking in Swift has been a point of contention since the announcement of the language back in June of 2014. Even Swift’s creator, Chris Lattner, tweeted that decoding JSON is an “ongoing saga”. As a result, many have sought alternatives. Sure, there are built in classes to handle basic JSON parsing, but they are not the more developer-friendly. Fortunately, Alamofire exists. Written by the same creator as its Objective-C counterpart (AFNetworking), Alamofire is a powerful library that helps us decode JSON.
In this holiday-themed 3500+ word monstrosity of a tutorial, we’re going to explore a wide range of topics essential to networking and build a holiday todo list.
In this tutorial, you’ll discover how to use and decode JSON, write a custom server, use tools such as Heroku and MongoLab, how HTTP methods (including GET, POST, and DELETE) work, git, the terminal, and work with cocoa pods. If this sounds like a lot to you, grab a cup of coffee and let’s get started.
tvOS Tutorial: Top Shelf in Swift
// iOS Life
The top shelf is a content showcase area above the top row of apps on the Apple TV Home screen. The user can decide which apps are in the top row. When one of these apps is brought into focus, the top shelf displays featured content specific to that app. It’s a unique opportunity for […]
Sprite Kit Swift 2 Tutorial for Beginners
// Ray Wenderlich
Note from Ray: This is a Swift 2 and iOS 9 update to a popular tutorial on our site, released as part of the iOS 9 Feast.
Like Batman and Robin or Superman and Lois Lane, Sprite Kit and Swift are an amazing combination:
- Sprite Kit is one of the best ways to make games on iOS. It’s easy to learn, powerful, and is fully-supported by Apple.
- Swift is an easy language to get started with, especially if you are a beginner to the iOS platform.
In this tutorial, you will learn how to create a simple 2D game using Apple’s 2D game framework, Sprite Kit – using Swift!
You can either follow along with this tutorial, or just jump straight to the sample project at the end. And yes. There will be ninjas.
Note: This tutorial has a special place in my heart, as the original version was one of the first tutorials ever released on our site. It was written in a completely different language (Objective-C) and a completely different game framework (Cocos2D). My, how times have changed! :]
Achieve More with a Variety of Value Objects in Swift
// Worklog of Christian Tietze
From the department of Domain-Driven Design code patterns, I today present to you: well-named value objects! You can go a lot farther than you have previously imagined with value objects in Swift. Now that Swift is more than a year old, most of us have seen the use of
struct and heard how useful passing objects by value is.
Realm Objective-C & Swift 0.96
// Realm News
Realm Objective-C & Swift 0.96 is out with official support for null properties, keypath collection queries, RealmCollectionType Swift protocol, and more!