Tag Archives: Unity3D

How the heck do you integrate Swift and Unity?

Motivation The motivation for this solution, and really the birth of this guide was that there wasn’t any guides or solutions out there touching Swift and Unity. One of them is a huge beast that has a large presence in media industry and the other is a young fledgling elegant beauty waiting to burst to it. Problem […]


Part 1: Infinite terrain generation in Unity3D

via Infinite terrain generation in Unity 3D – Part 1 | Code Phi.

With the constant improvement of hardware performance game terrains got much larger and more detailed – featuring detailed shape, a lot of grass and other objects (trees, water etc.). During the last years size of terrains grew up to hundreds square miles – especially in RPG games.

In this tutorial I’ll show you how to generate a 3D terrain that could take a long, long hours to wander. We’ll be using Unity3D engine and C# language for writing code. Some basic programming knowledge would be required – although entire source code is free to download (see below), in this article I’ll explain only most important parts and code examples.
Let’s start…

Android Ultimate Plugin Tutorial part 1 – Testing Demo

via Android Ultimate Plugin Tutorial part 1 – Testing Demo | Gigadrill Games.

Android Ultimate Plugin we are very thankful and Happy to further extend our support here’s a mini tutorial on how to used our plugin.

TowerDefense: A Tower Defense clone in Unity3D

via dgkanatsios/TowerDefense · GitHub.

A Tower Defense clone in Unity3D. For a tutorial blog post please see:http://studentguru.gr/b/dt008/archive/2014/09/04/a-tower-defense-game-in-unity-part-1http://studentguru.gr/b/dt008/archive/2014/09/06/a-tower-defense-game-in-unity-part-2