A good UI is an important part of the development experience. The mongo shell works great for administrative actions but when working with larger amounts of data, the UI becomes fairly important. There are a number of options when it comes to MongoDB GUI, some good and some not so good. Below are some of the options for MongoDB UI we have considered. Our main scenarios are data visualization, presentation and editing. As always your mileage might vary depending on your scenario and preferences.
Tag Archives: User Interface
It’s 2015, and ever since the release of Windows 8, touch is becoming the norm for PC users. PC manufactures are releasing touch-screens for everything, including laptops. This doesn’t mean that you have to abandon you skill set and write Windows Store Apps to utilize this functionality. With Telerik UI for WPF, you can make any app touch-friendly with just a couple of lines of code. In my session from TelerikNEXT, I take a standard WPF app and turn it into an application that responds to various gestures including swipes, pinch, tap, tap and move, and tap and hold. I also explore various touch-friendly controls and explore scenarios in which you should or shouldn’t use this feature.
The post Building Touch Apps With UI for WPF (Session Recording) appeared first on Telerik Developer Network.
Are you looking to build 3D games with Unity 5 for the Windows 10 Universal Windows Platform (UWP)? Popular presenter and author Adam Tuliper returns with an expert team to help you do just that! Add to your Unity skills as you explore Unity 5, the latest powerful Unity game engine, which adds hundreds of new features on top of its prior version.
Take a quick tour of the architecture, see how to get the controls up and running, and explore audio mixing, along with lighting and illumination features. Learn how to create a great-looking 3D game with powerful features: write a game design document, prototype it out in Unity, and write the C# code (including AI). Plus, discover camera modes and effects, as you learn to build for the Windows 10 UWP. Don’t miss this fun-filled 3D day!
1. Overview and Prototyping the Game
Discover Unity 5 with a quick tour of its editor and features. Then learn ways to define your game and prototype it out.
2. Utilizing Unity 5 Features
Discover what’s new in Unity 5 such as an enhanced physics system, audio mixer, animation and how to build new features into a game.
3. Coding and AI
Learn how to bring your game objects to life including movement, score counting, adding AI to characters. Microsoft has brought some great tools to the table including Visual Studio Tools for Unity.
4. Everything I Wish They Told Me About Cameras
You cannot see things without camera, and most games use such plain basic cameras. Discover ways to set your resolutions, features like parallax, and working with orthographic vs perspective cameras.
5. Designing a Great UI
Unity UI is the latest system to bring a user interface to your game. Learn how to implement it into your game, code against it, and enable multi-resolution layouts
6.Building for Windows 10
Windows 10 brings a new Universal Windows Platform shared across all Windows 10 devices. Learn about building your Unity games for the Windows 10 platform and multiple device types.
Do you feel pretty comfortable with Kendo UI framework? Are your jQuery skills pretty top-notch? Good. Because you’re going to need them.
In this session recording from TelerikNEXT, I dive into some advanced Kendo UI concepts that require a mastery of the basics and your browser’s developer tools. In the session, I really dig in and look at how you can take your Kendo UI applications to 11. Hopefully, I left no stone unturned as I explored the depths of the advanced Kendo UI framework.
Scheduling-based scenarios are quite popular for the mobile environment, in which the end-user is on the go and needs to check what’s next on his schedule, immediately, without accessing his desktop machine.
In this blog post, we will guide you through the steps of using the RadCalendar component from the Telerik UI for Xamarin suite, explaining key concepts and terms. For this purpose, we will create a simple demo application using the RadCalendar.
At Telerik, we know how important is for our customers to have stable and reliable product. That is why we take testing seriously.
We know that automated tests allow us to verify that the whole product is functioning correctly. Until now, we used UIAutomation for unit tests to ensure that our API is functioning properly. Regarding UI tests, we tried different tools and products. However, no one was able to handle our requirements.
Therefore, based on our own experience and our customers’ experience, we built our own tool,Telerik Test Studio, which already implements and is going to implement a bunch of the features we were not able to find anywhere else. For more information about it, refer to the end of the article. Soon, we will make a deep dive into how to test UI for iOS with Telerik Test Studio.
The main topic of the blog today, however, is the UI testing tool included in Xcode 7 which came as a nice surprise and complements Telerik Test Studio nicely
Shortly after Apple’s “Hey Siri” event the Xcode 7 GM was released to developers. Let’s put the betas behind us and take a look at some real world UI Testing examples.
The examples all use a test host that helps you manage your volleyball team. The app, Volley, lets the user manage the team roster, adjust the formation, and view game results. Feel free to take a look at the source code before continuing along to familiarize yourself with how it works.